rogue-like

English

Noun

rogue-like (plural rogue-likes)

  1. Alternative form of roguelike.
    • 1999 October 14, Kele Kravelin, “Diablo II info”, in rec.games.roguelike.misc[1] (Usenet), archived from the original on 4 January 2026:
      Also they added a skill system which I've seen in some rogue-likes, you get a skill point when you go up a level and buy skills and some skills have other pre-requisites. I agree the biggest separation from other rogue-likes that Diablo has is being real-time instead of turn-based and secondly the graphics though I see nothing wrong with having graphics over ASCII, the visual interface as far as how the dungeons represented hasn't been of much concern to me with rogue-likes so much as the randomness and storylines and quests.
    • 2005 August 9, Michael Vondung, “Fate: How can they get away with it?”, in comp.sys.ibm.pc.games.rpg[2] (Usenet), archived from the original on 4 January 2026:
      Fate doesn't "look and feel" like Diablo or Diablo 2 to me. I feel much more reminded of traditional rogue-likes. What does "look and feel" the same to me are numerous shooters, and I don't see any sueing (suing?) going on in that genre.
    • 2023 April 26, Janis Papanagnou, “[evilhack] Shambling horror”, in rec.games.roguelike.nethack[3] (Usenet), archived from the original on 4 January 2026:
      But don't get me wrong; instant-deaths have a history in rogue-likes. Increasing the amount of such situations/possibilities is not exactly what I am considering as being fun.

Adjective

rogue-like (comparative more rogue-like, superlative most rogue-like)

  1. Alternative form of roguelike.
    • 1998 January 2, Peter, “Sex questions”, in rec.games.roguelike.angband[4] (Usenet), archived from the original on 4 January 2026:
      > Does Angband (or any variants) keep track of the sex of monsters?
      ADOM does (Ancient Domains Of Mystery). It's not an Angband variant by any definition, but it's rogue-like (and it lacks graphics!!!!!) [] If someone makes (or is making) a more open-ended rogue-like game (in the style of Daggerfall, but with gameplay instead of buggy 3D graphix) it could be possible for male characters to marry and have children (or have children and then marry, or not marry at all), but female characters should not be able to become pregnant as this would prevent them from adventuring for the next 9-11 years.
    • 1999 August 20, Joshua Kaufman, “Advice Needed: What Game Should I Get?”, in alt.games.final-fantasy[5] (Usenet), archived from the original on 4 January 2026:
      > Azure Dreams
      A very fun little game. It's 'rogue-like', consisteing[sic] of a town and a huge 40 level, randomly floored, tower.
    • 2007 March 16, Radomir 'The Sheep' Dopieralski, “Market for graphical roguelike?”, in rec.games.roguelike.development[6] (Usenet), archived from the original on 4 January 2026:
      Actually, Summon Nights is also not very random -- only the monsters and items are randomised, the maps stay the same. Maybe it's the "explore-shop cycle" similar to *bands that made me think it's rogue-like?