second quest

English

Noun

second quest (usually uncountable, plural second quests)

  1. (video games) An enhanced, more difficult, or remixed quest or mission following the completion of the first playthrough.
    • 1998, L.F.P. Incorporated (publisher), Rap Pages[1], volume 7, numbers 1-6, page 39:
      Resident Evil 2 is a double disc set. Contained within each disc are the first and second quests for each character - two quests per characters; you won't see the real ending until you beat it each way.
    • 2002, Andy Slaven, Video Game Bible, 1985-2002, page 111:
      And just when you think the game is beaten, a second quest will begin that features increased difficulty and completely new locations and labyrinth layouts.
    • 2003 April 1, Steven C (Doktersteve), “Wind Waker - how to access the second quest!”, in alt.games.video.nintendo.gamecube[2] (Usenet):
      This has been incorporated into the Wind Waker! to access the second quest, start a game, save, and then hold the reset button the cube WHILE POWERING OFF.
    • 2017, Bjarke Liboriussen, Brent Kice, Casey O'Donnell, Christopher Terry, Emma Whatman, Hsuan-Yi Chou, Jan Švelch, Mark D. Cruea, Shaojung Sharon Wang, Steve Cuff (contributors), The Evolution and Social Impact of Video Game Economics, page 48:
      If the prestige option is selected, all unlocked weapons and perks are removed, so the player must earn them again on a second quest to hit the level 55 cap.
    • 2021, Adam Jeremy Capps, The New Video Game Idea Book:
      Slight adjustments to the game can be of great effect, and things not there before can be too. Like changing one enemy into another in a second quest. Or the colors of a character's clothing. Or a light world to a dark one.