gamification

English

Etymology

From gam(e) +‎ -ification.

Noun

gamification (countable and uncountable, plural gamifications)

  1. The use of gameplay mechanics for non-game applications (as for example making work less onerous; incentivization; or pedagogy).
    • 2013, Dave Eggers, The Circle, Vintage Books, page 373:
      Homelessness could be helped or fixed, she knew, once the gamification of shelter allotment and public housing in general was complete.
    • 2025 October 11, Nitsuh Abebe, “The Suffix That Tells Us to Ruthlessly Optimize Everything”, in The New York Times Magazine[1], New York, N.Y.: The New York Times Company, →ISSN, →OCLC, archived from the original on 12 October 2025:
      You could see this in the way maxxing strategies pointed to extremes — not just unsettling ones (eating disorders, height surgeries, high-octane misogyny), but also this weird gamification of mundane social tactics your parents already told you about (wash your face, wear a decent shirt, get some exercise).

Descendants

  • Japanese: ゲーミフィケーション (gēmifikēshon)
  • Malay: gamifikasi

Translations