Yaku: Yūjō Dangi
| Yaku: Yūjō Dangi | |
|---|---|
PlayStation cover art | |
| Developers |
|
| Publisher | Idea Factory |
| Director | Shingo Kuwana |
| Platform | PlayStation |
| Release | PlayStation
|
| Genre | Visual novel |
| Mode | Single player |
Yaku: Yūjō Dangi[a] is a 1996 visual novel developed by Axis Art Amuse and Idea Factory. It is a horror-themed game involving five friends who return to their old elementary school to dig up an old time capsule. As a visual novel, the game involves the player choosing from several menu and dialogue options to advance the plot and unlock different endings. The game also includes the ability to swap between different characters perspectives to see the story from their point of view.
The game was directed by Shingo Kuwana, it was one of the earliest games developed by his team his newly found company Idea Factory which started in late 1994. It was released in early 1996. A sequel titled Yaku Tsuu: Noroi No Game was released in 1997.
Gameplay and plot
Yaku: Yūjō Dangi is a horror-themed visual novel. The games tasks players with choosing from several menu and dialogue options that appear onscreen to advance the plot and unlock different endings.[1] The game allows the player to change the point-of-view the story is told from between characters allowing for five different scenarios to progress through. On a first playthrough, only two characters point-of-view can be alternated between.[2]
Yaku: Yūjō Dangi is about five friends who return to their old elementary school to dig up an old time capsule.[2]
Development and release
Yaku: Yūjō Dangi was developed by Idea Factory and Axis Art Amuse.[1][3][4] The software for the game was completely developed by Axis Art Amuse, a company established in 1992, and in 1995 had begun developing games for consoles such as the 3DO, Sega Saturn and PlayStation.[4] Idea Factorywas established in October 1994 by Yoshiaki Sato and both Koichi Ohta and Shingo Kuwana, with the latter two being former employees of Data East.[3][5] Yaku: Yūjō Dangi's director was Shingo Kuwana.[1] Kuwana reflected on their early days at Idea Factory, saying that it was "nothing but tough times", saying they were very inexperienced. He continued to say he was thankful for magazines like Dengeki PlayStation for writing about their companies earlier games including Yaku: Yūjō Dangi and Spectral Tower as they felt that not many publications were covering their games.[6]
The game was published by Idea Factory for the PlayStation in Japan on January 13, 1996.[7][8][3] It was released digitally on the PlayStation Store on February 22, 2007.[9]
Reception
In Famicom Tsūshin two reviewers complimented the graphics, saying they were creepy and the lower-quality production values on them were most likely done on purpose. Another disliked it saying it was hard to empahthize with them and that their design made it hard to get involved with the more heart-breaking stories. Two others complimenting the ability to swap characters which they felt was an innovative touch. Other comments involved the loading time of the CD ruined the pacing of the game while the lack of sound effects made anything that was supposed to be scary come of poorly.[7]
In Game Criticism , game developer Kenji Eno reviewed the game describing it as "difficult to explain.", comparing it to his own game D (1995) and Chunsoft's Banshee's Last Cry (1994)[10] Eno said the graphics were done badly, but create a certain unique flavor to them due to this.[10] He encouraged curious players to try the game but was critical of its themes of bullying and how it was handled and how the story limited how the player could handle bullies in the game, which he described as leaving the game to become monotonous in its gameplay and immature in its themes.[11]
Legacy
The same team who developed the game followed it up with it up with CG mukashi hanashi jīsan 2 do bikkuri !![b] (1996), a game where players get to re-write Japanese folk tales by the choices they've made.[8] A sequel to Yaku: Yūjō Dangi was released in 1997 titled Yaku Tsuu: Noroi No Game, which was supervised by the Japanese manga creator Hideshi Hino.[1]
An English-language fan translation of the game was available in 2025 under the title Misfortune: A Story of Suspicious Friendships.[1]
See also
Notes
References
- ^ a b c d e Yarwood 2025.
- ^ a b Jugemu 1996, p. 157.
- ^ a b c Idea Factory.
- ^ a b Axis Art Amuse Ltd.
- ^ Dengeki Online 2014, p. 17.
- ^ Dengeki Online 2014b, p. 42.
- ^ a b c Noda et al. 1996, p. 33.
- ^ a b Eno 1996, p. 109.
- ^ PlayStation.com.
- ^ a b Eno 1996, p. 108.
- ^ Eno 1996, pp. 108–109.
Sources
- Eno, Kenji (April 1996). "厄 友情談疑". Game Criticism (in Japanese). Vol. 8. Micro Magazine.
- Noda, Sawadhi; Pin, Mizu; Nagano, Isabella; Masuda, Ninja (January 19, 1996). "New Game Cross Review". Famicom Tsūshin (in Japanese). No. 370. ASCII Corporation. p. 33.
- Yarwood, Jack (June 13, 2025). "Love Creepy Games? Then You'll Want To Check Out This Newly-Translated Kusoge "Classic" For The PS1". Time Extension. Gamer Network. Archived from the original on October 7, 2025. Retrieved October 27, 2025.
- "アクシズアートアミューズ会社概要" [Axis Art Amuse Company Overview]. Axis Art Amuse Ltd. (in Japanese). Archived from the original on February 7, 2003. Retrieved October 27, 2025.
- "プレイステーションラインナップ" [PlayStation Lineup]. Idea Factory (in Japanese). Archived from the original on February 13, 1998. Retrieved October 27, 2025.
- "厄 (Yaku)" [Misfortune (Yaku)]. Jugemu (in Japanese). No. 9. MediaWorks. January 1996.
- "厄 友情談疑" [Yaku: Yūjō Dangi]. PlayStation.com (in Japanese). Archived from the original on December 4, 2008. Retrieved October 27, 2025.
- "IF 20th" (PDF). Dengeki Online (in Japanese). October 30, 2014. Archived from the original (PDF) on April 18, 2015. Retrieved October 27, 2025.
- "Idea Factory Executive Interview" (PDF). Dengeki Online (in Japanese). October 30, 2014. Archived from the original (PDF) on April 20, 2015. Retrieved October 27, 2025.