Tokuro Fujiwara
Tokuro Fujiwara | |
|---|---|
藤原 得郎 | |
| Born | April 7, 1961 Japan |
| Alma mater | Osaka Designers' College |
| Occupations | Video game designer, director, producer |
| Years active | 1982–present |
| Employer(s) | Konami (1982–1983) Capcom (1983–1996) Whoopee Camp (1996–2000) |
Tokuro Fujiwara (藤原 得郎, Fujiwara Tokurō; born April 7, 1961),[1] sometimes credited as Professor F or Arthur King, is a Japanese video game designer, involved in the development of many 1980s and 1990s Capcom video games. He is notorious for making his titles difficult for the average video game player and strict personality among peers. IGN listed Fujiwara at number 13 in its "Top 100 Game Creators of All Time" list.[2]
Career
Capcom
Fujiwara directed early Capcom titles such as the run-and-gun shooter Commando (1985), the platformers Ghosts 'n Goblins (1985) and Bionic Commando (1987), and the survival horror game Sweet Home (1989). He was also a main producer for the Mega Man series and worked on the CP System arcade game Strider (1989). He also conceived of Resident Evil as a remake of his earlier game Sweet Home and worked on the game as general producer.[3][4][5][6]
Whoopee Camp
Fujiwara left Capcom in 1996 to form his own studio, Whoopee Camp. He was joined at the new company by Harumi Fujita, who had composed music for his games at Capcom in the 1980s and 1990s.[7] The studio was short lived, producing only Tomba and Tomba! 2: The Evil Swine Return before its closure in 2000. The company had been developing the PlayStation 2 title Extermination before its closure.[8]
Later work
Fujiwara worked as a consultant on Extermination (2001). The game was being developed in the same building as Whoopee Camp's office at the time.[9] Fujiwara has occasionally used the Whoopee Camp name since for his projects including Ghosts 'n Goblins Resurrection (2021),[10] and Tomba: Special Edition (2024).
Works
Interviews
- Ultimate Ghosts 'n Goblins (1UP)
- The Lair of Hungry Ghosts (Famitsu, translated by GamePro)
- The Man Who Made Ghosts'n Goblins (Famitsu, translated by GlitterBerri)
Notes
- ^ ゲームセンターCX COMPLETE. Ohta Publishing. 2009. ISBN 978-4-7783-1180-3. 和書.
- ^ 13. Tokuro Fujiwara Archived 2016-09-22 at the Wayback Machine, Top 100 Game Creators of All Time, IGN
- ^ a b The Man Who Made Ghosts’n Goblins: Tokuro Fujiwara Interview Archived 2018-03-07 at the Wayback Machine, CONTINUE, Vol. 12, 2003
- ^ "Resident Evil Was Originally Planned for SNES". 6 December 2017.
- ^ "Capcom says Resident Evil was initially in development for SNES". 4 December 2017.
- ^ "Resident Evil, and its roots as a SNES game". 5 December 2017.
- ^ "Run It Back: Tomba!". SUPERJUMP. 2 September 2023.
- ^ IGN staff (November 29, 2000). "New Game from Whoopee Camp?". IGN. Ziff Davis. Archived from the original on April 26, 2018. Retrieved April 20, 2018.
- ^ "There's Something About SWERY".
- ^ "Ghosts 'n Goblins Resurrected interview: Tokuro Fujiwara on his return to the series". Shacknews. 26 January 2021.
References
- ^ SCEI (1998). "Deep Space Establishment" (PDF). Archived from the original (PDF) on July 27, 2004. Retrieved June 21, 2007.
- ^ ASOB book. "Biohazard World of Shinji Mikami". Retrieved June 21, 2007.
- ^ Nes Gbgg. "Tokuro Fujiwara Profile". Archived from the original on October 25, 2012. Retrieved March 16, 2009.
- ^ Polygon (21 January 2019). "How Resident Evil 2 fell apart, then became one of Capcom's biggest hits". Polygon. Retrieved December 20, 2022.