Werewolf: The Last Warrior
| Werewolf: The Last Warrior | |
|---|---|
Cover art used in North America and Europe | |
| Developer | Data East/SAS Sakata |
| Publishers | Data East (NA/EU) Takara (Japan) |
| Director | Ken Fukaki |
| Programmers | Motohiro Umeki H. Itoh |
| Artists | T. Watanabe Eiichiro Nakatsu |
| Composers | Shogo Sakai Takafumi Miura Yusuke Takahama |
| Platform | Nintendo Entertainment System |
| Release | |
| Genre | Platform game |
| Mode | Single-player |
Werewolf: The Last Warrior, known in Japan as Super Werewolf Chronicle Warwolf (超人狼戦記WARWOLF(ウォーウルフ, Chō Jinrō Senki Wōurufu), is a Nintendo Entertainment System platform game about a werewolf that made its debut in November 1990 in North America. It starred a werewolf character named "Warwolf".[2]
Story
The game takes place on "Red Earth"—Earth's second colony planet.[2] Dr. Faryan ventured into a cave and awoke an ancient evil force that made him turn into an evil entity.[2] Afterwards, Dr. Faryan created an army of evil mutants who imprisoned nearly everyone on Earth.[3] The only hope for humanity is a man named Ken, the last of a tribe of changelings who has the ability to transform into a werewolf named "Warwolf".[2]
Gameplay
Getting red "W"s will allow Ken to turn into a werewolf, granting him a longer-range melee attack, and a wall-climbing ability. Getting blue "W"s, while in werewolf form will make Ken turn back into a man. Getting bubbles will fill his anger meter and getting five of them will turn him into a super werewolf that can jump higher and do double damage for a limited time.
Reception
GamePro Magazine gave a favourable review to the game, calling it "challenging" and with "slick" cutscenes between stages, but criticized the "basic storyline" and average graphics.[4]
Magazine VideoGames & Computer Entertainment gave a negative review, criticizing it as a short, tough, "simple and uninspired" game, but praised the graphics and level backgrounds. It noted to be design flaws the "clumsy controls", which were an inverted control scheme from the usual NES interface ("B" to jump and "A" to fire), and the need to let the timer run out after the player character loses his werewolf transformation.[5]
Seanbaby, in an editorial column in Electronic Gaming Monthly, listed Werewolf: The Last Warrior in his "Worst 7s", games that he considered to have been, in hindsight, unjustly rewarded with positive notes by previous issues of the magazine.[6]
References
- ^ VideoGames & Computer Entertainment. Vol. 23. 23 December 1990. pp. 88, 90.
- ^ a b c d Game Kommander. 超人狼戦記WARWOLF(ウォーウルフ)Retrieved June 27, 2011, from https://www.ne.jp/asahi/hzk/kommander/rvwwolf.html
- ^ The Review Busters. Retrieved June 27, 2011, from
- ^ GAMEPRO Magazine. Vol. 15. October 1990. p. 56.
- ^ VideoGames & Computer Entertainment. Vol. 23. 23 December 1990. pp. 88, 90.
- ^ Seanbaby (February 2006). "Seanbaby's Worst 7s". Electronic Gaming Monthly. Vol. 200. pp. 116-117 (entry nr. 3).