Subwar 2050

Subwar 2050
DeveloperParticle Systems
PublisherInterplay Entertainment
DesignerMichael Powell
PlatformsAmiga, MS-DOS, CD32, Windows
Release1993: MS-DOS
1995: Amiga, CD32
GenreSubmarine simulator
ModeSingle-player

Subwar 2050 is a futuristic 3D submarine simulator video game developed by Particle Systems, designed by Michael Powell, and published by MicroProse in 1993.

Publication history

The game was released in 1993 for MS-DOS and 1994 for Amiga and CD32. In 1994 an expansion pack, Subwar 2050: The Plot Deepens was released for MS-DOS. Subwar 2050 was sold to Interplay Entertainment on 27 March 2009.[1] In 2013 Subwar 2050 was released on Gog.com for XP/Vista/Windows 7 and is available for download.[2]

Reception

Computer Gaming World in April 1994 said that "SubWar 2050 is a product with an identity crisis. It wants to incorporate sophisticated physical models of the type you'd expect from a true simulation, and yet it wants to have an action game's visuals and pace", citing its including thermal layers, making them "largely irrelevant" with visual-oriented combat, then only providing unsophisticated short-range torpedoes.[4] In 1994, PC Gamer UK named SubWar 2050 the 18th best computer game of all time. The editors called it "a game that will appeal to almost everyone."[5]

See also

References

  1. ^ "Interplay". Archived from the original on 2015-12-31. Retrieved 2013-05-14.
  2. ^ "Subwar 2050 Complete".
  3. ^ "Captive II: Liberation". Edge. No. 5. February 1994. pp. 78–79.
  4. ^ Dille, H.E. (April 1994). "Wing Commander Under Water?". Computer Gaming World. pp. 80–81.
  5. ^ Staff (April 1994). "The PC Gamer Top 50 PC Games of All Time". PC Gamer UK. No. 5. pp. 43–56.