Red Zone (1994 video game)

Red Zone
North American cover art
DeveloperZyrinx
PublisherTime Warner Interactive
DesignersMikael Balle
Jesper Vorsholt
ProgrammersDavid Guldbrandsen
Karsten L. Hvidberg
Jens Albretsen
Thomas Risager (hidden mini game)
ComposerJesper Kyd
PlatformSega Genesis
Release
GenreScrolling shooter
ModeSingle-player

Red Zone is a 1994 scrolling shooter video game developed by Zyrinx and published by Time Warner Interactive for the Sega Genesis. The player switches between piloting a helicopter and walking around on foot, both can be played from a top-down and first-person point of view. The game is notable for its use of several technologies that were not prevalent at the time on the Genesis, such as full-screen rotation, 3D vectors, real-time zoom, and full-motion video.[3]

Zyrinx released a beta version of the game into the public domain, which is believed to have been done out of respect for their roots as a demogroup.[3][4]

Plot

A military takes over a small fictional country called Zyristan. Mass deportation and torture are occurring in the country during the annexation. Zyristan invades a small neighboring country in response to the annexation. Meanwhile, a dictator threatens the world with nuclear missiles shot at one country at a time.[3]

Reception

Electronic Gaming Monthly rated the game 6.8 out of 10, praising its combat and aerial sequences as "innovative" while noting its difficulty and learning curve. They also mentioned the amount of weapons and missions available to the player.[5]

GamePro praised the helicopter handling and graphical intro, but concluded that the poor controls when maneuvering characters on the ground effectively killed any potential enjoyment.[6]

Next Generation rated the game 3 out of 5 stars, stating that "While Red Zone's plot and gameplay are known as 'rip-offs' from Urban Strike, the enormous challenges fundamentally make this title a viable alternative to the ongoing success of the Strike series."[7]

Commercial performance

While the exact sales numbers are unknown, sales of Red Zone sales were described as "limited" due to the game being released late into the Genesis' lifespan.[3]

References

  1. ^ "Fact File: Red Zone". Electronic Gaming Monthly. No. 62. September 1994. p. 166. Retrieved January 10, 2022.
  2. ^ "Mega Drive Review - Red Zone". Sega Magazine. EMAP. October 1994. pp. 96–97. Retrieved 9 March 2025.
  3. ^ a b c d Nick Gibson (September 1, 2006). "Developer's Den: Zyrinx". Sega-16.com. Retrieved September 28, 2010. In a move that was certainly unorthodox at the time, Zyrinx [released] the beta of Red Zone into the public domain
  4. ^ "Freeware Genesis ROMs". Eidolon's Inn. Archived from the original on 7 November 2010. Retrieved 28 September 2010.
  5. ^ "Review Crew: Red Zone". Electronic Gaming Monthly. No. 65. Sendai Publishing. December 1994. p. 44.
  6. ^ "ProReview: Red Zone". GamePro. No. 76. IDG. January 1995. p. 48.
  7. ^ "Finals". Next Generation. No. 2. Imagine Media. February 1995. p. 101.