La Bataille d'Albuera: Espagnol
Cover art: Pointe d'Avant-Garde, 9th Hussards by Jean Baptiste Édouard Detaille | |
| Designers |
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|---|---|
| Illustrators |
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| Publishers | Clash of Arms |
| Publication | 1987 |
| Genres | Napoleonic |
La Bataille d'Albuera: Espagnol is a Napoleonic board wargame published by Clash of Arms in 1987 that simulates the Battle of Albuera (French: La Bataille d'Albuera) during the Peninsular War.
Background
In the spring of 1811, an Anglo-Portuguese force under the command of General Sir William Beresford laid siege to the fortress of Badajoz, which was held by French forces. French Marshal Soult led an army of 24,000 from Andalusia in an attempt to break the siege. By the time his forces arrived, the Anglo-Portuguese forces had been reinforced by Spanish forces, bringing their number to 35,000. The French and Allied forces clashed at the small Spanish village of Albuera, about 20 kilometres (12 mi) south of Badajoz.[1]
Description
La Bataille d'Albuera: Espagnol is a two-player wargame in which one player controls French forces, while the other controls Allied forces.[2] The game board is a 34" x 22" hex grid map scaled at 100 metres (110 yd) per hex. Over 400 double-sided counters represent the military units that participated in the battle.
Gameplay
Information on the front of the counters only includes the unit's name and its movement factor. Other combat-related information is printed on the back of the counter. This introduces a "fog of war" to the battle, where the opposing player does not have full intelligence on the opposing forces until engaging them in battle.[3]>
The game uses an alternating "I Go, You Go" system, although with opportunities for the non-phasing player to act during the phasing player's turn. The French player is the first to be the phasing player:
- Phasing Player:
- Charge
- Movement
- Non-phasing player:
- Defensive fire
- Phasing player:
- Offensive fire
- Melee
- Both players: Morale check
The Allied player then becomes the phasing player, and begins the entire sequence of events again. This completes one game turn, which represents 20 minutes of the battle.
Publication history
In 1975, Marshall Enterprises (originally Martial Enterprises) published the huge and complex Napoleonic board wargame La Bataille de la Moscowa. Two years later, Marshal published La Bataille d'Auerstædt. The game used the same rules set as its predecessor, but was written in what critic Jon Freeman characterized as "cutesy, fractured Franglais that brings Inspector Clouseau to mind." The result was a set of rules that was difficult to parse, making the complex game even harder to understand.[4][3] Marshal went on to publish several more Napoleonic games under the "La Bataille" title, but in 1985, Clash of Arms acquired the rights to the "La Bataille" series of games, and in 1987 released their first game, La Bataille d'Albuera: Espagnol, designed by Monte Mattson, Dennis A. Spors and Ed Wimble, with interior art by Rick Barber and Paul Dangel. The cover image was a copy of Pointe d'Avant-Garde, 9th Hussards by 19th-century French artist Jean Baptiste Édouard Detaille. Clash of Arms used the same rule system from Marshall's previous "La Bataille" games, but discontinued the use of the unpopular "Inspector Clouseau" Franglais.[2]
Reception
In Issue 6 of Games International, Mike Siggins liked the production values, writing, "The components live up to the high standard that have become the trademark of the 'La Bataille' series ... The overall effect is impressive and for many is the selling point of the games." Siggins liked the removal of the Franglais, noting that the "smattering of pidgin French [in previous rulebooks], combined with the equally badly written English, left most players completely stumped ... Thankfully, Clash of Arms have got down to tidying [the rules] up a bit and they are now better than the old set and have some degree of comprehensibility." Siggins also praised the rules system, writing that it was "still arguably the market leader in the grand tactical area." Siggins did find the game overly long, but concluded by giving it a rating of 4 out of 5, saying, "Albuera is in many ways very similar to its 'La Bataille' predecessors but because of the smaller, balanced battle and the interesting and colourful troops present, it is a real winner ... the system, pace of play and cavalry tussles all add excellent flavour ... this is a game that represents an ideal sampler for the 'La Bataille' system and is highly recommended."[2]
In Issue 52 of the French games magazine Casus Belli, Marc Brandsma complained about the playability of the game, writing, ""In La Bataille d'Albuera, British infantry have the option of adopting a prone firing position. Very well, you might say, it was one of their tactical advantages. But it's a gimmick that's more realistic but adds nothing to the game. This is the problem with tactical games that are too abstract and too close to the supposed real constraints of combat: you practically have to spend three months learning poorly designed or poorly written rules. So there's no solution for these tactical Napoleonic games: what you gain in realism, you lose in playability."[5]
References
- ^ Dempsey, Guy (2008), Albuera 1811: The Bloodiest battle of the Peninsular War, Frontline Books, ISBN 978-1-84832-499-2
- ^ a b c Siggins, Mike (June 1989). "Wargames". Games International. No. 6. pp. 35–36.
- ^ a b Chadwick, Ian (October–November 1980). "C'est La Guerre". Moves. No. 53. pp. 9–10.
- ^ Freeman, Jon (1980). The Complete Book of Wargames. New York: Simon & Schuster. pp. 127–128.
- ^ Brandsma, Marc (1989). "Les Jeux Napoléoniens". Casus Belli (in French). No. 52. pp. 87–88.