Kolibri (video game)
| Kolibri | |
|---|---|
North American cover art | |
| Developer | Novotrade International |
| Publisher | Sega |
| Producer | Ed Annunziata |
| Designer | Ed Annunziata |
| Platform | 32X |
| Release | |
| Genre | Scrolling shooter |
| Modes | Single-player, multiplayer |
Kolibri is a 1995 horizontally scrolling shooter video game developed by Novotrade International (now known as Appaloosa) and published by Sega for the 32X, an add-on for the Sega Genesis console. Kolibri is the word or root word for hummingbird in several European languages.
Gameplay and premise
Long ago, a crystal from outer space embedded itself in the earth and started creating life. Soon another similar crystal crashed to earth and started to destroy what the first crystal had created and started to sap away its strength. Before being totally destroyed the crystal gave a lone hummingbird, simply named Kolibri (Hummingbird in some European languages), its power. It is up to this hummingbird to save the earth.
The game offers numerous power-ups for the player's kolibri. Each one follows different patterns. Some are spread shots and others will home in on an enemy. This game also features a good number of puzzles which grow increasingly difficult with each level.
Reception
| Publication | Score |
|---|---|
| AllGame | 3.5/5[2] |
| Computer and Video Games | 70/100[3] |
| Electronic Gaming Monthly | 7.5/10, 6.5/10, 7/10, 7/10[4] |
| Game Informer | 6.25/10[5] |
| Game Players | 63%[6] |
| GameFan | 85/100, 86/100, 88/100[7] |
| Mean Machines Sega | 83/100[8] |
| Next Generation | 2/5[9] |
| Sega Power | 81%[10] |
| Sega Pro | 87%[11] |
| Sega Saturn Magazine | 78%[12] |
| Ultimate Gamer | 7/10[13] |
Kolibri received mostly middling reviews.[7][8][10][11] Sega Saturn Magazine commented, "Large and complex, Kolibri offers value for money, but a certain dullness and insipidity accompanies it".[12] Electronic Gaming Monthly's four editors praised the game's impressive visuals and originality, but highly criticized how the game restarts the player character in a highly vulnerable position each time it dies.[4]
GamePro's Lawrence Neves found the visuals impressive, but was not convinced of the game's originality, remarking that "Although the concept is unique, the gameplay and FunFactor are standard". Neves also commented that the power-ups look weak, needing to manually turn the bird around to shoot enemies behind him is cumbersome and frustrating, and the bird often gets lost in the backgrounds. He concluded, "Kolibri isn't awful, just average. You'd expect more from the 32X—something more along the lines of Gradius or R-Type".[14] Next Generation felt that the game did not have anything which could not have been done on the stock Genesis and suffers from "very monotonous" gameplay, though they reserved most of their criticism for the "absurd" premise: "Trying to remember why you bought that 32X? Well, Sega is hoping you've been waiting for the ultimate hummingbird simulation game. That's right, in Kolibri you are a hummingbird (not even a wisecracking, zany hummingbird with an attitude, just a hummingbird) and you fly around toasting insects with the guided missile on your beak".[9]
In 2001, webcomic Penny Arcade lampooned the game in their 25th anniversary "We're Right Awards," calling it the "Best Hummingbird-based Shooter Available For The 32X."[15]
References
- ^ Lomas, Ed (December 1995). "CVG Review - 32X - Kolibri". Computer and Video Games. No. 169. Future Publishing. pp. 28–29.
- ^ Baker, Christopher Michael (1998). "Kolibri (Sega Genesis 32X) - Review". AllGame. All Media Network. Archived from the original on 2014-11-15. Retrieved 2025-11-01.
- ^ Lomas, Ed (December 1995). "CVG Review: Kolibri (32X)". Computer and Video Games. No. 169. EMAP. pp. 28–29.
- ^ a b Baran, Andrew; LeFebvre, Mark; Desmond, Mike; Parus, Scott (November 1995). "Review Crew: Kolibri (32X)". Electronic Gaming Monthly. No. 76. Sendai Publishing. p. 46. Retrieved 2025-11-01 – via Video Game History Foundation.
- ^ "32X At a Glance: Kolibri". Game Informer. No. 31. Sunrise Publications. November 1995. p. 51.
- ^ Salmon, Mike (January 1996). "32X Review: Kolibri". Game Players. No. 80. Imagine Media. p. 76.
- ^ a b Halverson, Dave; Loe, Casey; Granett, Dan (November 1995). "Viewpoint: Kolibri (32X); 32Xperience Review: Kolibri". GameFan. Vol. 3, no. 11. Metropolis Media. pp. 22, 77.
- ^ a b Hearn, Marcus; Swan, Angus (December 1995). "32X Review: Kolibri". Mean Machines Sega. No. 38. EMAP. pp. 80–81.
- ^ a b "Finals - 32X: Kolibri". Next Generation. No. 12. Imagine Media. December 1995. p. 188.
- ^ a b Merritt, Nick (January 1996). "Reviews: Kolibri (32X)". Sega Power. No. 74. Future Publishing. pp. 66–67.
- ^ a b Hardy, Steve (December 1995). "Mega Drive 32X Review: Kolibri". Sega Pro. No. 52. Paragon Publishing. pp. 44–45.
- ^ a b "Sega Review - Megadrive | 16-Bit: Kolibri". Sega Saturn Magazine. No. 2. EMAP. December 1995. p. 90.
- ^ O'Connor, Frank (December 1995). "Genesis 32X Review: Kolibri". Ultimate Gamer. No. 5. Larry Flynt Publications. p. 91.
- ^ Neves, Lawrence (December 1995). "ProReview - 32X: Kolibri". GamePro. No. 87. IDG. p. 82.
- ^ Holkins, Jerry (December 17, 2001). "Awards Ceremony, Part One". Penny Arcade. Archived from the original on 2014-03-05. Retrieved 2020-02-29.