Cartels & Cutthroats
| Cartels & Cutthroats | |
|---|---|
| Developer | Strategic Simulations |
| Publisher | Strategic Simulations |
| Designers | Danielle Bunten Berry Bill Bunten |
| Platforms | Apple II, MS-DOS, Commodore 64 |
| Release | 1981: Apple II 1985: MS-DOS 1986: C64 |
| Genre | Business simulation |
| Modes | Single-player, multiplayer |
Cartels & Cutthroats (stylized on the box cover, but not the title screen, as ¢artels & Cutthroat$) is a 1981 business simulation game published by Strategic Simulations for the Apple II. Ports to MS-DOS (1985) and Commodore 64 (1986) followed.
Gameplay
Cartels & Cutthroats is a game in which the players own companies as part of an economic simulation.[1]
Reception
Robin D. Roberts reviewed the game for Computer Gaming World, and stated that "While an excellent program, the casual gamer may find his interest wane after a short time. This game is best suited for those who are interested in marketing simulations and are willing to expend the time needed to play them well."[1]
Bob Proctor reviewed the game for Computer Gaming World, and stated that " what is happening and includes strategy tips. There is enough information here to qualify this game as an introductory course for Micro-economics; in fact, at a recent seminar, Cartels & Cutthroats was shown as an example of Computer-Assisted Instruction. Don't let that fool you; it's a great game!"[2]