A.S.P. Air Strike Patrol

A.S.P. Air Strike Patrol
North American cover art
DeveloperOpus
Publishers
DirectorM. Yoshihara
ProducerTakayuki Suzuki
DesignersK. Tamura
T. Kishine
ProgrammerY. Matsumoto
ArtistK. Tamura
ComposerJun Enoki
PlatformSuper Nintendo Entertainment System
Release
  • JP: 18 February 1994[1]
  • EU: September 1994
  • NA: January 1995[2]
GenreScrolling shooter
ModeSingle-player

A.S.P. Air Strike Patrol[a] is an isometric scrolling shooter video game developed by Japanese studio Opus and published by SETA for the Super Nintendo Entertainment System.

Gameplay

A.S.P. is a scrolling shooter with gameplay similar to Strike. The game is based somewhat upon the Gulf War.[3][4] As a pilot in the Air Strike Patrol, the player's aim is to stop Zarak (Iraq) from invading Sweit (Kuwait). The player gains points for judgement in managing resources, attack power and political sensitivity. The total of these determines which text is displayed when the game is finished. The dogfights make the game more diverse and the cheat options, e.g. ability to destroy buildings with the chain gun, give variety. There are various optional targets to destroy on the open map, but the player fails the mission is they take too long.

Development and release

Reception

A.S.P. Air Strike Patrol received generally favorable reception from critics.[17][18]

Notes

  1. ^ Also known as Desert Fighter: Sand Storm Operation (Japanese: デザートファイター:砂の嵐作戦, Hepburn: Dezāto Faitā: Suna no Arashi Sakusen) in Japan and Desert Fighter in Europe.

References

  1. ^ Yamanaka, Naoki (March 1994). "スーパーファミコン". Micom BASIC Magazine (supplement). Super Soft Hot Information (in Japanese). No. 141. The Dempa Shimbunsha Corporation. pp. 13–16.
  2. ^ "Super NES Games" (PDF). Nintendo. Archived (PDF) from the original on 2008-09-20. Retrieved 2020-06-28.
  3. ^ "A.S.P. Air Strike Patrol". Nintendo Power. No. 61. Nintendo of America. June 1994. pp. 46–49.
  4. ^ A.S.P. Air Strike Patrol instruction manual (Super Nintendo Entertainment System, US)
  5. ^ Tipping, Amanda (December 1993). "Review: Desert Fighter". Computer and Video Games. No. 145. EMAP. p. 94.
  6. ^ Semrad, Ed; Carpenter, Danyon; Manuel, Al; Sushi-X; Weigand, Mike (August 1994). "Review Crew - Major Mike's Game Roundup: Air Strike Patrol". Electronic Gaming Monthly. No. 61. Sendai Publishing. p. 32.
  7. ^ "Super NES At a Glance: Air Strike Patrol". Game Informer. No. 17. Sunrise Publications. July–August 1994. p. 44.
  8. ^ Armstrong, Stretch (July 1994). "Review: Desert Fighter". Hyper. No. 8. nextmedia. pp. 42–43.
  9. ^ Binns, James (April 1994). "SNES Reviews: Desert Fighter". Total!. No. 28. United Kingdom: Future Publishing. pp. 50–51.
  10. ^ Amann, Hans-Joachim (September 1994). "SNES Test: Desert Fighter". Total!. No. 16. Germany: MVL Verlag. p. 52.
  11. ^ Perry, Dave; Walkland, Nick; Roberts, Nick; Price, Adrian (August 1994). "4-Play Reviews: Desert Fighter". Games World. No. 2. Paragon Publishing. p. 17.
  12. ^ Morris, Tim (April 1994). "Review: Desert Fighter". Nintendo Game Zone. No. 18. Future Publishing. pp. 36–38.
  13. ^ Hill, Simon; Hayward, Chris (January 1994). "Review: Desert Fighter". SNES Force. No. 8. Impact Magazines. pp. 70–72.
  14. ^ Goodyear, Dave (May 1994). "Official Review: Desert Fighter". Super Action. No. 21. Europress. pp. 36–37.
  15. ^ Butt, Damian; McDermott, Andy; Pullin, Keith (May 1994). "Super NES Review: Desert Fighter". Super Gamer. No. 2. Paragon Publishing. pp. 42–44.
  16. ^ Wynne, Stuart (January 1994). "Official Review: Desert Fighter". Super Pro. No. 14. Paragon Publishing. pp. 22–24.
  17. ^ "A.S.P. Air Strike Patrol: Now Playing: A.S.P. Air Strike Patrol". Nintendo Power. Vol. 61. Nintendo of America. June 1994. pp. 46–49, 104, 107.
  18. ^ Uggs the Bugg (November 1994). "ProReview: Air Strike Patrol". GamePro. No. 64. IDG. p. 164.