2020 League of Legends World Championship

2020 League of Legends World Championship
Tournament information
GameLeague of Legends
LocationChina
Dates25 September–31 October
AdministratorRiot Games
Tournament
formats
  • 10 team single round-robin play-in stage
  • 16 team double round-robin group stage
  • 8 team single-elimination bracket
Venues
2 (in Shanghai)
Teams22
Final positions
ChampionDamwon Gaming
Runner-upSuning
Tournament statistics
AttendancePeak viewership: 46,067,896[1]
MVPKim "Canyon" Geon-bu (Damwon Gaming)

The 2020 League of Legends World Championship was an esports tournament for the multiplayer online battle arena video game League of Legends. It was the tenth iteration of the League of Legends World Championship, an annual international tournament organized by the game's developer, Riot Games. It was held from 25 September to 31 October in Shanghai, China.[2] Twenty-two teams from eleven regions qualified for the tournament based on their placement in regional circuits, such as those in China, Europe, North America, South Korea and Taiwan/Hong Kong/Macau/Southeast Asia, with ten of those teams having to reach the main "groups" event via a play-in stage.

"Take Over" was the tournament's theme song, put together by Henry Lau, Max Schneider, and A Day to Remember's lead vocalist Jeremy McKinnon.[3]

Impact of the COVID-19 pandemic and other issues

The COVID-19 pandemic, which was mainly confined to China in January and early February 2020, affected the multi-city hosting format that was present previously. On 1 August, Riot Games announced the dates and location of the event, with all stages taking place in Shanghai through the use of an "isolation bubble" environment.[4]

In September 2020, Riot Games announced that due to travel restrictions, two teams from VCS of Vietnam would not participate in the tournament.[5]

During the 2020 Worlds Group Draw Show, it was revealed that PSG Talon's members "River" and "Tank" would be unable to attend the play-in stage due to delayed visas and quarantine issues,[6] and that Hsiao "Kongyue" Jen-tso and Chen "Uniboy" Chang-chu would be loaned from ahq eSports Club to replace them. The organization confirmed this in an official announcement the next day, and further stated that "Unified" would also be unable to participate in the first half of the play-in stage for the same reason. Chen "Dee" Chun-dee was loaned from Machi Esports to replace Unified.[7]

Qualified teams and rosters

Qualified teams

As the two Vietnamese teams (the Champion's Team Flash and Runner-up's GAM Esports of VCS Summer) are unable to participate, the third seed team from South Korea (LCK) will be promoted to start in the main group stage, as they were previously dropped to the play-in stage. The qualification format for North America and Europe changed with teams directly qualifying based on the results from their respective summer playoffs. Due to the merger of Taiwan/Hong Kong/Macau (LMS) and the Southeast Asian (LST) professional leagues into a single league (PCS) and have been reduced number of Worlds' spots from 4 to 2, Europe (LEC) will have another direct spot in the group stage and China (LPL) will have an additional spot in the play-in stage for the regional finals runner-up.[8]

For the pool, the Main Group stage's pool #2 with 8 teams like as last year will be split to two pools #2 and pool #3, with 4 teams each pool. Qualified teams from Play-in stage will be drawn as pool #4. The Play-in stage's pool #3 in last year will be merged into pool #2, increased to 6 teams.[9]

Region League Qualification Path Team ID Pool
Started from Group stage
China LPL Summer Champion Top Esports TES 1
Most Championship Points JD Gaming JDG 2
Regional Finals Winner Suning SN
Europe LEC Summer Champion G2 Esports G2 1
Summer Runner-Up Fnatic FNC 2
Summer 3rd Place Rogue RGE 3
South Korea LCK Summer Champion Damwon Gaming DWG 1
Most Championship Points DRX DRX 2
Regional Finals Winner Gen.G GEN 3
North America LCS Summer Champion Team SoloMid TSM 1
Summer Runner-Up FlyQuest FLY 3
TW/HK/MO/SEA PCS Summer Champion Machi Esports MCX 3
Started from Play-in stage
China LPL Regional Finals Runner-Up LGD Gaming LGD 1
Europe LEC Summer 4th Place MAD Lions MAD
North America LCS Summer 3rd Place Team Liquid TL
TW/HK/MO/SEA PCS Summer Runner-Up PSG Talon PSG
CIS LCL Summer Champion Unicorns of Love UOL 2
Latin America LLA Rainbow7 R7
Turkey TCL SuperMassive Esports SUP
Brazil CBLOL INTZ ITZ
Japan LJL V3 Esports V3
Oceania OPL Legacy Esports LGC

Venues

Shanghai was the city chosen to host the competition.[2][10] Almost all matches were played at Shanghai Media Tech Studio without spectators due to the COVID-19 pandemic, while the final match was held at Pudong Football Stadium.

Shanghai, China
Play-in Stage Group Stage Quarterfinals Semifinals Finals
Shanghai Media Tech Studio Pudong Football Stadium
Capacity: 0 Capacity: 33,765

Play-in stage

  • Venue: Shanghai Media Tech Studio.

Play-in groups

  • Date and time: 25–28 September, began at 16:00 CST (UTC +08:00).
  • Ten teams are drawn into two groups, with five teams in each group.
  • Single round robin, all matches are best-of-one.
  • If teams have same win–loss record at the end of play-ins, they play a tie-breaker match. A two-way tie is not broken by the results of the head-to-head game those teams played, however the team that won in the head-to-head gets side selection in the tiebreaker game.[11]
  • The top team automatically qualifies for the main event's group stage, while 2nd to 4th-place of each group advance to the play-in knockouts and 2nd-place receives a bye to Round 2. The bottom team is eliminated.

Group A

Pos Team Pld W L PCT Qualification
1 Team Liquid 5 4 1 .800 Advance to group stage
2 Legacy Esports 5 3 2 .600 Advance to play-in knockouts round 1
3 SuperMassive Esports 4 2 2 .500 Advance to play-in knockouts round 2
4 MAD Lions 5 2 3 .400
5 INTZ 5 1 4 .200
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time[a]

Group B

Pos Team Pld W L PCT Qualification
1 PSG Talon 5 4 1 .800 Advance to group stage
2 Unicorns of Love 5 3 2 .600 Advance to play-in knockouts round 1
3 Rainbow7 4 2 2 .500 Advance to play-in knockouts round 2
4 LGD Gaming 5 2 3 .400
5 V3 Esports 5 1 4 .200
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time[a]

Play-in knockouts

  • Date and time: 29–30 September
  • King of the hill format with two branch. Single-elimination. All matches are best-of-five.
  • The 3rd-place and 4th-place teams from the same group play each other in Round 1. Winner will play against with the 2nd-place team from other group in Round 2.
  • The upper-place team chooses the side for all odd-numbered games, while the lower-place team chooses the side of even-numbered games.
  • The winners of the Round 2 in each branch advances to the main event's group stage.
Round 1Round 2
A2Legacy Esports0
B3Rainbow70B4LGD Gaming3
B4LGD Gaming3
B2Unicorns of Love3
A3SuperMassive Esports3A3SuperMassive Esports0
A4MAD Lions2

Source: LoL Esports

Group stage

  • Venue: Shanghai Media Tech Studio.
  • Date and time: 3–11 October, began at 16:00 CST (UTC +08:00).
  • Sixteen teams are drawn into four groups with four teams in each group based on their seeding. Teams of the same region cannot be placed in the same group.
  • Double round robin, all matches are best-of-one.
  • If teams have the same win–loss record and head-to-head record, a tiebreaker match is played for first or second place.
  • Top two teams will advance to Playoff Stage. Bottom two teams are eliminated.

Group A

Pos Team Pld W L PCT Qualification
1 Suning 7 5 2 .714 Advance to knockouts
2 G2 Esports 7 4 3 .571
3 Team Liquid 6 3 3 .500
4 Machi Esports 6 1 5 .167
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time[a]

Group B

Pos Team Pld W L PCT Qualification
1 Damwon Gaming 6 5 1 .833 Advance to knockouts
2 JD Gaming 6 4 2 .667
3 PSG Talon 6 2 4 .333
4 Rogue 6 1 5 .167
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time[a]

Group C

Pos Team Pld W L PCT Qualification
1 Gen.G 6 5 1 .833 Advance to knockouts
2 Fnatic 6 4 2 .667
3 LGD Gaming 6 3 3 .500
4 Team SoloMid 6 0 6 .000
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time[a]

Group D

Pos Team Pld W L PCT Qualification
1 Top Esports 6 5 1 .833 Advance to knockouts
2 DRX 6 4 2 .667
3 FlyQuest 6 3 3 .500
4 Unicorns of Love 6 0 6 .000
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time[a]

Playoff stage

  • Date and time: 15–31 October, all matches will begin at 18:00 CST (UTC +08:00).
  • Eight teams are drawn into a single elimination bracket.
  • All matches are best-of-five.
  • The 1st-place team of each group is drawn against the 2nd-place team of a different group.
  • Teams from same group will be on opposite sides of the bracket, meaning they cannot play each other until the Finals.
QuarterfinalsSemifinalsFinal
15 October, 18:00 CST
D1Top Esports3
24 October, 18:00 CST
C2Fnatic2
Top Esports1
16 October, 18:00 CST
Suning3
A1Suning3
31 October, 18:00 CST
B2JD Gaming1
Suning1
17 October, 18:00 CST
Damwon Gaming3
C1Gen.G0
25 October, 18:00 CST
A2G2 Esports3
G2 Esports1
18 October, 18:00 CST
Damwon Gaming3
B1Damwon Gaming3
D2DRX0

Source: LoL Esports

Ranking

Team ranking

  • (*) Not include tie-break games.
  • The Vietnamese teams from VCS Summer who are unable to attend will be earned a 2.1% of prize pool, with 1.5% of Main Group Stage seed for the Champion (Team Flash) and 0.6% of Play-in Groups seed for the Runner-up (GAM Esports).
Place Region Team PG PK1 PK2 GS QF SF Finals Prize (%) Prize (USD)
1st LCK Damwon Gaming 5–1 3–0 3–1 3–1 25% $556,250
2nd LPL Suning* 4–2 3–1 3–1 1–3 17.5% $389,375
3rd–4th LEC G2 Esports* 4–2 3–0 1–3 9% $200,250
LPL Top Esports 5–1 3–2 1–3
5th–8th LEC Fnatic 4–2 2–3 4.5% $100,125
LCK Gen.G 5–1 0–3
LPL JD Gaming 4–2 1–3
LCK DRX 4–2 0–3
9th–11th LCS Team Liquid* 3–1 3–3 2.5% $55,625
LPL LGD Gaming* 1–3 3–0 3–0 3–3
LCS FlyQuest 3–3
12th PCS PSG Talon* 3–1 2–4
13th–14th LEC Rogue 1–5 1.5% $33,375
PCS Machi Esports 1–5
15th–16th LCS Team SoloMid 0–6
LCL Unicorns of Love* 3–1 3–0 0–6
17th OPL Legacy Esports* 3–1 0–3 1% $22,250
18th TCL SuperMassive Esports 2–2 3–2 0–3
19th LEC MAD Lions* 1–3 2–3 0.75% $16,687.50
20th LLA Rainbow7 2–2 0–3
21st–22nd CBLOL INTZ* 1–3 0.6% $13,350
LJL V3 Esports* 1–3
Place Region Team PG PK1 PK2 GS QF SF Finals Prize (%) Prize (USD)

Notes

  1. ^ a b c d e f The total amount of time it took a team to win their games against all other teams in the tiebreaker

References

  1. ^ "League of Legends Esports Breaks World Championship Viewership Record". Riot Games. Retrieved 1 October 2022.
  2. ^ a b "2020 World Championship final heads to Shanghai". nexus.leagueoflegends.com. 10 November 2019. Retrieved 13 September 2020.
  3. ^ "Riot release LoL World's 2020 official song "Take Over"". Dexerto. 17 September 2020. Retrieved 17 September 2020.
  4. ^ Rand, Emily; Wolf, Jacob (1 September 2020). "Sources: Vietnamese teams won't attend League of Legends World Championship". ESPN. Retrieved 13 September 2020.
  5. ^ Martell, Tom (1 September 2020). "Worlds 2020 Update: Format Changes". lolesports. Retrieved 13 September 2020.
  6. ^ "LoL Esports". lolesports.com. Retrieved 12 October 2020.
  7. ^ @PSG_Talon (16 September 2020). "Official Club Statement regarding #Worlds2020 roster. Thank you for all the support #PCSWIN #PCSLOL" (Tweet). Retrieved 16 September 2020 – via Twitter.
  8. ^ "2020 World Championship Regional Seed Allocation". lolesports. Retrieved 13 September 2020.
  9. ^ "Worlds 2020 Primer". lolesports. Retrieved 15 September 2020.
  10. ^ "Worlds 2020 Primer". lolesports.com. Retrieved 15 September 2020.
  11. ^ "Important note on tiebreakers for Playins". @MedicCasts Twitter. Retrieved 27 September 2020.